Balloon Fight Wiki

Clouds are recurring stage elements in the Balloon Fight franchise.


Clouds cannot be landed on, and are in the background. In both Vs. Balloon Fight and the NES version, the cloud will flash and then create a Spark if the player spends too much time in a single Phase. In Balloon Kid and Balloon Fight GB, clouds appear in Level 5 and launch Sparks when they come on screen. In Vs. Balloon Fight, there are white clouds, but they are for decoration only.


Big cloud, seen only in Vs. Balloon Fight

In Balloon Fight and Vs. Balloon Fight, the clouds are round and bigger than the player. In Balloon Kid and Balloon Fight GB, they are more flat and are wider than the player. They are gray and simple in every appearance.


  • In Balloon Fight for the NES, the tiles that construct the white clouds in Vs. Balloon Fight still exist, although they go unused and appear to be copied from an earlier development build of the game. The same early sprite can be seen in some promotional material for Vs. Balloon Fight.
  • In the NES game, the colors which the clouds flash through will change depending on the color of the Platforms. This is because the NES can only have a total of four color palettes for background elements loaded at any time. As it flashes, it goes from gray to the platform color, back to gray, then yellow. The only unused palette in this cycle is the blue used for the water.
  • In Balloon Kid, Balloon Fight GB, and Tingle's Balloon Fight DS, the positions which the lightning can come from are predetermined, though in the NES game the exact position is randomized slightly.
Vs. Balloon Fight/Balloon Fight (NES) Clouds - Pipes - Platforms - Propellers
Dangerous Arrow - Sparks
Balloon Kid/Balloon Fight GB Bumper - Game Boy - Loose Ground - Moving Platforms - Ultra Hand
Dangerous Big Chestnut - Boulders - Crusher - Icicles - Light Bulbs - Oil Drums - Snowflakes - Stalactites
Balloon Trip Breeze Bell - Block - Buoy - Brick Block - Rest House - Rest Island - Podium
Dangerous Balloon Breakers